We all have that one idiotic friend. The hopeful one ready to take a punt on being a millionaire. Sadly, this time it all failed and it’s your job to rescue them after they stupidly traded their soul for a scratch card.
It’s time to come together and conjure up the ultimate heist, or pay the ultimate price. After all, anything for your friends right?
Play ‘No Hope In Hell’, the second chapter of ‘The Devil’s Playground’. This game is the updated version of one of our most popular legacy games, now retrofitted with an updated storyline and 18 new puzzles (don’t worry, we still kept the best ones from last time!). Whether you got chance to play the original The Devil’s Playground and want to continue with this version, or whether you’re entirely new to the game, No Hope In Hell is ready to offer you chance to put your skills to the test and see how you’ll fair against the Devil himself.
You’ll have one hour to travel deep into the underbelly of hell and resurface with your sins, or forever spend an eternity at the command of Lucifer. Sounds simple right? It’s time to make your first decision of the game: will you take on this journey?
Here’s the plan: Break into hell. Trick the Devil. Save your friend!
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I think this room was well done and had a nice set design. The puzzles were good, and were only made difficult by minor jump scares in the room. There seemed to be a lot of red herrings in the room however, and it took a lot of time to work out what was part of a puzzle, rather than just being decoration in the room. The puzzles are also maths-heavy, and you're very reliant on torches, which can be a bit annoying. There was also quite a jump scare at the start which I don't think is advertised clearly enough- this is not one for people who don't enjoy creepy/scary rooms, and although it's not too bad, I didn't enjoy it as much as I might have without. The GM was really nice and reassuring however, and definitely put me more at ease.
Loved this room, great design and immersion, our only issue was broken tech. Half way through while doing something we had worked out, it didn't work and wasted a lot of time, only to be told later on we was correct. And secondly another piece of tech has a known malfunction, lead us down the garden path, ended up completing the room and feeling we hadn't finished due to this so took away the excitement of escaping, host explained after what had happened. Apart from this, the room is brilliant, host was brilliant, a definite must if you are in the area, you might need to be good at maths though...
SO immersive! I love the storyline to this one especially the set up in the beginning!
Maybe needs a prompt for when you 'arrive', so you know when it's time to open the door and get started.
We were also left wishing there was more to explore... One more area, just to elevate the ending as it ends on a flat note I feel.
I think I hyped up that incredible set piece as 'leading you' into a final room.. In light of this, the room felt a little small.
That said, theming was PHENOMINAL. Like out of Universal theme parks. Story was so immersive. Puzzles were great. Host was exceptional. It's WELL worth the trip and the care and effort in the theming alone makes me want to play more at this venue.
Our main complaint was that this room was literally too dark - our torches weren’t great and we spent a lot of time peering at things 😅 there were some great touches, we enjoyed being given outfits at the start, and the use of the space. We were a little unsure of some of the logic for the puzzles and struggled with the lack of visibility (for example if something happened elsewhere in the room). It was fun but there was room for improvement.
The puzzles were a little illogical but pretty much made sense once we were given needed clues, the problem was we couldn't actually see the puzzles and they came with incredibly small text to try and read.
Some of the tech was a bit janky and didn't work first time.
They commited a bit of a pet peeve of mine where there are multiple puzzles that are presented inside the room and are on show, but you havent' been given an order in which to input the solution. Imagine you see three different versions of "A = 3, B = 6, C = 1", the solution is BCA (613) but the "BCA" is locked away, so you're trying to solve puzzles with incomplete information. Very frustrating.
This led to us not solving a puzzle for 20 mins, then solving 5 puzzles in 5 minutes because we got into a chain of unlocking the final 10% of the puzzle content to actually reach a solution. Pacing was terrible in this room.