Based on conecpt alone this should be an excellent game, but I feel its execution left a lot to be desired. Set and theming was well done and puzzles required a strong element of teamwork, but something about the puzzles felt odd. There was nothing massively wrong with any of the puzzles, but we just didn't get on with them too well. This was especially true in the latter part of the game, where the flow became very linear and the solutions weren't particularly clear - meant a lot of twiddling padlock dials until it would open as the code wasn't very clear.
This certainly isn't a bad game and you'll have fun in here, plus is very affordable too. The ideas just need some streamlining as it felt a bit all over the place. The owner Liam was lovely and cleary has put a lot of effort into the room - Mutiny just didn't work for us I think.